ELVN Studio · In development

ONE PIXEL

Someone was saved.
Someone else was forgotten.

A cosmic narrative RPG about memory, mercy and a universe that can forget its own history.

The world

The universe does not end.
It revises itself.

Travel with a damaged crew through places built from remembered laws. Every contradiction has witnesses. Every mercy leaves evidence. Sometimes survival means deciding which truth the world is allowed to keep.

A mechanic, not a filter

History leaves pressure marks.

Witness does not choose which record is true. It holds two impossible records in view long enough for the party to act on what ordinary history removed.

Touch or press Enter. No data is collected.

Live build · Simulator

A street is being erased under their feet.

This is a real frame from the current Swift/SpriteKit executable—not a cinematic mockup. The debug launch only places the build at a reproducible story beat.

Live ONE PIXEL gameplay in iPhone Simulator: Mara's animated portrait warns that Correction is deleting Extra Street, while the far door remains visible ahead
DOCK NINE · EXTRA STREETPlayable development build 0.2.1 · September 2026

Immediate questionWhat is disappearing?

Player actionPreserve human truths. Reach the far door.

Current gateUncoached iPhone retest pending.

The party

No one survives a contradiction alone.

Concept development feeds distinct runtime silhouettes, portraits and animation. These sheets are direction—not a claim of final production art.

Mara pixel-art character concept sheet
Character concept · WIP

Mara

She gives impossible things weight.

Cael pixel-art character concept sheet
Character concept · WIP

Cael

She knows the cost of an official truth.

Witness pixel-art character concept sheet
Character concept · WIP

Witness

You can hold two impossible truths long enough to act.

Tavi pixel-art character concept sheet
Character concept · WIP

Tavi

The missing route remembers her, even when the world does not.

ONE PIXEL core party target sheet showing eight distinct pixel-art silhouettes, scale studies and palette references
Core party target sheet · silhouette and palette direction

The journey

A ship, a sea, a city that remembers differently.

Environment and ship target sheets guide scale, palette and atmosphere. They are not final gameplay screenshots.

Concept sheet for the crew's weathered ring-shaped ship Sentence
SentenceEarly visual development
Early environment concept for a bright floating settlement above an alien sea
MyrEarly visual development
Early environment concept for a distant cosmic city
VesperEarly visual development

The game

Explore. Witness. Commit. Live with it.

ONE PIXEL is being built as a premium, iPhone-first, story-driven cosmic RPG. The target is a branching six-to-eight-hour campaign where the party acts on your decisions—and sometimes refuses them.

  • 01Party-driven exploration

    Companions read the world, remember choices and act for reasons of their own.

  • 02Witness

    Hold incompatible truths in view long enough to reveal an action the official world removed.

  • 03Failure-forward

    Contact can erase a name, detail or route without turning the story into a restart screen.

  • 04Costly decisions

    Every solution saves something, loses something and changes what the party remembers.

Development log

Signals from production.

No invented release dates. No concept art labeled as gameplay. Every update states what runs, what changed and what remains unproven.

PLAYABLE BUILD

Dock Nine rescue pass

The opening now centers on a dead man standing at his own funeral. Faster grounded movement, close-up facial animation, seven narrative 8-bit arrangements and restrained ambient ships, lamps, trams and cloth were rebuilt around first-time clarity.

View evidence
CHARACTERS

The cast gets its own motion language

Witness, Mara, Sera and Olan now use distinct concept-derived runtime atlases, authored walk cadence and scene-specific reactions instead of a shared placeholder body.

View evidence
WORLD

The signal goes public

The first official ONE PIXEL page established the world, Witness mechanic, Sentence, Myr and Vesper without presenting concept art as final gameplay.

View evidence

Roadmap

Prove the game before expanding it.

Dates stay unannounced until scope and human validation support them. Gates are part of the roadmap, not footnotes.

  1. 01COMPLETE

    Narrative foundation

    Six-to-eight-hour campaign, canonical cast, Witness, failure-forward and three ending families.

  2. 02VALIDATING

    Dock Nine vertical slice

    A complete story loop from Olan's contradiction through Extra Street to one costly decision.

  3. 03GATED

    Unfinished Sentence

    Party hub and first expedition begin only after uncoached clarity, grounded feel and music pass on iPhone.

  4. 04PLANNED

    Campaign production

    Expeditions, ship encounters, worlds and branching consequences produced from the validated core.

Current state

The honest state of the universe.

Dock Nine is the active executable. The current source builds, installs and launches on iPhone 13; the next decisive evidence is a full speaker/headphone route and three uncoached playthroughs.

Story campaign
Locked
Localization architecture
134 semantic IDs · 8 layout locales
Dock Nine story slice
Playable · clarity rescue in validation
Physical iPhone
Install/launch proven · full retest pending
Blind player gate
Pending
Alpha campaign
Not announced

Follow

If the universe forgets,
we will leave a signal.

REMEMBER ME

Major development updates and possible future TestFlight invitations. This temporary link opens your email app; no address is collected on this page.